Graphics & Rendering Technologies

Custom Rendering Engine
A fully in‑house developed renderer optimized for wallpaper use cases—not based on Unity, Unreal, or other third‑party engines.
Multi‑API Graphics Support
DirectX 11 (primary stable backend)
OpenGL 3.3+ (fallback for integrated graphics)
Vulkan (experimental support for modern GPUs)
The engine automatically selects the best API based on hardware and system state.
Hardware Acceleration
Full GPU‑accelerated rendering pipeline
Support for 4K/8K, ultra‑wide, multi‑monitor setups
MSAA, HDR rendering, framebuffer objects, and timestamp‑based animation interpolation for smooth, jitter‑free playback.
Video Playback
FFmpeg for decoding and playback of all common video formats
Hardware‑accelerated video decoding to reduce CPU load
Frame sync with desktop composition for seamless wallpaper playback.

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